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ATLANTIS.DOC
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Text File
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1991-03-13
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7KB
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200 lines
Welcome to Battle for Atlantis
______________________________
Programed by William Soleau
Version 1.0 (c) 1990
The object of Atlantis is to conquer all eight
islands which make up the atoll called 'Atlantis'. You
play the army called the Olympians. The computer will
play the other three adversaries, the Calydonians,
Argonauts, and then Titans.
The game is quite simple to learn and offers
different levels of play. The game rules are very
similar to the classic game of Risk, however, there are
many other elements which you will have to contend
with, in order to conquer all 8 islands.
To Play:
At the opening screen, the game will ask you for
the level of difficulty. (1=Easy to 7=Hard ?=Random).
Then it will ask you how many armies are possible for
each grid at the start of the game. The maximum is 8
the minimum is 1.
The game will decide who will take the first turn.
The game will then begin. At the beginning of each
turn, you are given armies for the number of grids you
occupy. That number is divided by 3 and gives you that
number of armies to place onto the board. Each island
gives you extra armies, if you totally control all its
grids. The island values are shown below.
2
4
4 5
6 3
3 5
Placing Armies:
You will be shown the number of armies you have
received for that turn. (minimum is 2) The computer
will ask you for the destination city which is the top
number in each grid. There are a total of 43 girds on
the game board. Once you have selected the city, it
will then ask you how many troops you want to place
there. (The number below the City number is the number
of armies presently in that grid.) This continues until
all the armies you have been given are placed onto the
board.
Attacking:
To attack another grid, it must be adjacent to the
grid you're attacking from. There are lines from island
to island which allow you to travel across the water
(in ships) to a attack other islands. You can only
attack another grid if your total number of armies in
that grid is equal or greater then the number you're
attacking.
The computer then rolls dice (not shown), to decide
the outcome. If the attacking army has a higher number
then the defending army, then one army will be
subtracted from the defending city; and the opposite is
true if the attacking army losses. A tie will count as
a loss for the attacking army. (so the defending city
carries the advantage)
The computer will ask you if you want to keep
attacking or stop. If your attacking army ever gets
down to 1, then you will forfeit not only the turn, but
also the grid to the defending army. If you defeat the
defending army, by eliminating all his troops, you will
be asked how many troops (from the ones you have left)
you want moved into the conquered grid.
When you are finished with your turn, you will
press the <P> key for Pass, and play will then go to
the computer, who plays the other three Clans.
The ACTION Keys are as follows:
A-P-S-Q-M-O <H>elp
A = ATTACK
P = PASS
S = SPEED UP/DOWN PLAY
Q = QUIT
START A NEW GAME
SAVE PRESENT BOARD TO DISK
QUIT
M = MOVE ARMIES (AT END OF EACH TURN YOU ARE
ALLOWED TO MOVE ONE SET OF
ARMIES TO AN ADJACENT GRID,
PLAY WILL AUTOMATICALLY BE
PASSED
TO THE NEXT PLAYER.)
O = OPTION BOARD (OPTIONS)
SOUND TOGGLE
VIEW PREVIOUS SCORES (SCOREBOARD)
START A NEW GAME
H = HELP (SHOWS ACTION KEY DEFINITIONS)
Other Elements:
Every so often a message will pop up to say either
one of the following.
1 = A Earth Quake has hit the Islands (4 grids)
2 = Flooding has inundated some grids (4 grids)
3 = A rebellion has occurred in one of your grids
4 = Good weather has doubled the Men located on the
Production Centers. (Indicated by a (*) next to
the City number)
If the message is one of the first 3, Hold On! , it
could hit in grids that you occupy. The computer will
indicate which grids are hit and some men will be
deducted from their total.
If you happen to occupy a grid with a (*) next to the
City Number, then your number of armies will double in
that grid. (of course that goes for your opponents as
well...)
If you are eliminated from the game board by the
by the computer's other Clans, you will be shown a
special menu that will allow you to concede that game
and play another one. (the score will be recorded as
a loss on that level) Or you can have the computer
play the game out to find out who will eventually be
the victor. It can play out at the same speed, or Fast
Play which is recommended, because who wants to see the
computer have all the fun playing.
Conclusion
----------
The best way to learn is to just begin to play.
It takes only a few minutes to master the commands and
it will take hours to learn the best strategies to
defeat your opponents. Games average from 8 to 15
minutes.
This game is the result of hours of programing.
Any suggestions or comments regarding this game can be
sent to the address below (or via. Compuserve E-mail).
Since this is a Shareware program, feel free to pass
this along to your friends. If you find this game is
worthy of your growing game collection, then a small
registration fee of $12 dollars is requested. The
Shareware concept is based on trust, and the
registration fees allow programmers like myself to
continue writing inexpensive Shareware as an
alternative to expensive commercial software.
Enjoy !!!!!!
William Soleau
163 Amsterdam Ave
Suite 213
New York, New York. 10023
Compuserve #: 70407,1730